I was quite surprised by this brief as it went completely against my expectations, I had thought that since I had done it before the clay sculpting would be the easiest part of the brief and that making a maquette that would look like my subject would not be too great a problem. However on practice this proved to be quite the opposite and working with the polymer clay became very problematic and complicated. This brief also went against my expectations in that when I realised I would have to make a digital sculpt in Mudbox, I was apprehensive and thought that it would be extremely complex, however I found the software to be very intuitive and removed a lot of the material issues that I had with the clay maquette . At the very minimum, at least by Mudbox sculpt did not degrade over time.
Although neither my clay maquette nor my Mudbox sculpt I was perfectly happy with, I learned a great deal about proportion, the topology of the face, it's contour and working in a 3D space that gives me a greater understanding of this area of Game Design.
Monday, 8 March 2010
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