Friday, 5 March 2010

Back with my polymer clay sculpt things were not going as smoothly, the Super-Sculpey although superior to the clay I had previously used was not as versatile as I’d hoped it would be. Try as I might I could not get my figures overall head shape to hold once I was doing the features, shaping the supraorbital process would deform the forehead and so on. Unfortunately there was no freeze function in the real-world. I solved this by making the head shape in air-drying clay, letting it dry and then sculpting over the top of it with clay and super-sculpey later on. Though I was using two separate types of clay, I decided that it was the only way I could think of to get over the issues.


Once the maquette was finished, I applied a matt paint spray to the entire head to make it look more even.

Though my maquette was in effect finished, I was far from happy with it. Small delicate areas such as the eyelids and lips took several attempts and a number of materials to be able to get something akin to how I wanted it to look.

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